There’s not a huge amount to see in this update as most changes are behind the scenes or still needing some tidying up before being showcased.
The way the inventory and tasks worked together was somewhat flawed when adding a task which had requirements. The issue was that it was checking the current item quantities instead of what the runner would be carrying at the time. The solution was to create a ‘potential inventory’ system which would calculate what a runner would be carrying at the time of the task if all previous tasks had been completed.
A simplistic dialogue system has been added, only for the tutorial at the moment but now it’s in place it can be used elsewhere it’s needed. The tutorial itself still needs to be updated to be more informative, currently it just tells the player the items they need to complete it but I plan to change it so it explains the UI as well.
The majority of the map updates are still a work in progress but in the mean time I’ve added a new building type, the tavern. The tavern allows you to hire more runners and therefore allows you to perform multiple tasks at once. A few more random houses have also been thrown onto the map which at this point purely act as locations to receive quests.