Icon Pusher

I began looking into creating an icon pack again and found out there didn’t seem to be any resources for getting the app details for creating it. If you use one of the template systems they have an email option where it emails the pack developer the request. I don’t think this is great really, if your pack becomes popular then you could have to sift through lots of email.

Over the last month I’ve been putting together a new site with an Android app counterpart. It’s called Icon Pusher and it’s a utility for icon pack developers for getting app icons and their package/component names. So far the app sends all the app information to the server but the idea is to be able to integrate it into icon pack templates to allow users send their requests directly to the site instead of sending email.

Icon Pusher App
Icon Pusher App

The idea is you install the app (from Google play) onto your phone and submit the apps you want to push to the site, this will send the package and component names needed for the icon pack then the site goes off to get the icon from Google.

Icon Pusher Website
Icon Pusher Website

The website simply displays all the submitted icons and provides the XML needed to copy into the android icon pack files. The ideal situation would be to integrate it into the icon packs themselves so the icon requests would be direct without needing the my app at all.

Posted in Web

Southpaw

Well it’s safe to say that a redesign (a design anyway) was way past due so I’m now pleased to announce southpaw.dev. The old site just used a basic skeleton theme but this time I’ve actually created something.

Posted in Web

Projectily

Not much game development has occurred over the last month or two, this is mainly down to trying to get an ongoing site live.

Introducing Projectily, a project management site which has been in development (on & off) for the last year.  It’s still nowhere near finished but has been made live as an alpha release. This means you can create an account but there’s a whole load of features yet  to be added and quite possibly some bugs left to squish.

You may be wondering why a site would be made live in such an early stage, it’s because this way there’s reason to prioritize development on it as it’s publically accessible. It also allows people to help shape the future of the site, if  there’s any features you’d like to see on the site you can send a suggestion and it will be considered.